Corey McGill
Corey McGill
Artist IV - IGT
Grand Rapids, United States

About

I consider myself a passionate illustrator, concept artist, animator, designer, and storyteller.

As a graduate with honors from Kendall College of Art and Design in Grand Rapids, MI, and working in the Gaming industry for 8 years, I take great pride in my contributions to developing the highest quality experiences.

Portfolio Site: cmcgillustration.com

I enjoy telling a story through my work. My focus is to illustrate very large ideas and to aim for a profound impact on my audience. My passion is digital illustration / concept art and 2D animation; although, I do very much enjoy other Digital Media outlets such as Graphic Design, 3D Modeling, and realtime Fx.

I’m a critical thinker and enjoy producing captivating imagery with layers of depth, and invoking a rich story. I appreciate and look forward to learning & upskilling and being able to put my skills to the test on current projects. A specific drive of mine is to continually push the boundaries, to absorb as much knowledge as possible, and to forever grow and expand my expertise.

I enjoy working in group settings as well as independently, confidently expressing my ideas, and comfortably speaking and engaging with others. I enjoy mentoring other artists, sharing what I’ve learned, and providing art direction, as well as learning from others; I highly value the organic process each artist has to continue to grow and evolve.

Positivity is extremely powerful, and I genuinely believe if you’re positively passionate about what you do then that's a main catalyst for success.

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Skills

2D AnimationConcept ArtConcept DesignDigital PaintingIllustrationVisual DevelopmentGraphic Design

Software proficiency

After Effects
After Effects
Blender
Blender
DAZ Studio
DAZ Studio
Illustrator
Illustrator
Modo
Modo
Photoshop
Photoshop
SketchUp
SketchUp
Unity
Unity
Flash
Flash
Perforce
Perforce
Procreate
Procreate
Jira
Jira
Spine 2D
Spine 2D
Confluence
Confluence

Reel

Experience

  • Artist IV at IGT
    Reno, US
    March 2021 - Present

    - Lead Artist driving the development of art assets for land-based slot games

    - Work closely with Producers in establishing a strong vision for game’s art direction

    - Creating high-quality concept art and storyboards for all elements of the game

    - Character development from sketching to highly refined digital painting

    - Illustrate art assets including interface elements, reels, symbols, background, and UI

    - Animating symbols, backgrounds, characters, transitions, in-game events with the use of Spine and After Effects

    - Updating and maintaining art assets in Unity

    - Creating custom animations, particle systems, and working collaboratively with TA’s in Unity

    - Creating marketing materials, logos, video toppers, attract content, signage materials

    - Work closely with team members in establishing and supporting best practices

    - Facilitate trainings and educative materials for the art team

    - Managing Confluence pages for the art team, providing digital resources, tutorials, best practice documentation

    - Work directly with third-party studios in reviewing work and providing art direction

    - Vibe Studio Rising Star Award 2022 (1/1)

    - Developed and led an 8-week course on Spine Animation Software training for the art team

  • Creative Designer at Mahi Gaming
    Las Vegas
    January 2020 - March 2021

    •Deliver concepts for upcoming hit Mobile Slot Games

    •Refine graphics/illustrations for games in production

    •Work closely with Game Designers, Tech Designers, and team to execute the best quality art

    •Mentor, creatively lead, educate, and motivate other artists in executing high-quality art, improving workflow and decision-making

    •Scheduling meetings and interfacing with 3 different studios

    •Delivering on milestones, maintaining organization and consistency on improving productivity and efficiency

    •Storyboard animations where necessary, working with Tech Designers to achieve highest quality animation

    •Maintain strong communication with Product Team and Design Community

    •Share vision and intention of creative choices with whole openness of improving and growing as an artist (This is CRUCIAL!)

    •STAY POSITIVE and HAVE FUN!

  • Senior 2D Artist/Animator at Novomatic Americas
    Mount Prospect, IL, United States of America
    May 2019 - Present

    •Produce high-quality art and animation in a variety of styles

    •Mock-up and Concept/Illustrate content including characters, interface, and symbols

    •Develop concepts through sketches and storyboarding

    •Animating all aspects of game including symbol library, transitions, feature games, base-game events, and more.

    •Graphic Design, designing high-quality, high-res marketing materials for web and print

    •Follow best practices while keeping a keen eye for detail

    •Maintain impeccable tool skills with continuous improvement and growth

    •Working proficiently with After Effects plugins, such as: Trapcode Suite, Element 3D, Sapphire, and more

    •Participate in critiques and brainstorm meetings for game development

    •Working closely with Engineers in maintaining smooth transition of assets

    •Maintaining proper use of files and organization, preparing files for export and animation

    •Be Creative!

  • 2D Animation Artist at Novomatic Americas
    Mount Prospect, United States of America
    May 2016 - May 2019

    •Dynamic and creative 2D artist capable of producing high quality art and animation in a variety of styles

    •Working in small, cross-functional, teams to create the best gaming experiences possible

    •Development of concepts through sketches and storyboarding

    •Follow best practices while keeping a keen eye for detail

    •Maintain impeccable tool skills with continuous improvement and growth

    •Develop and maintain a professional image in representing Novomatic Americas Sales in both personal interfaces and those communicated via the phone and/or email.

  • Designer | Production Artist at MaxAir Trampolines
    Grand Rapids
    May 2015 - May 2016

    • Designing 3D models in Sketchup | Preparing 3D files for CAD software

    • Nesting, plotting, and cutting designs from vinyl materials

    • Cutting, stenciling, and applying large scale logos for clients

    • Design high-quality marketing collateral and trade-show banners

    • Digital Marketing research | social media updates

    • Photo retouching and manipulation

    • Some experience in Project Management

    • Manage consistency and organization of workflow for sewers

    • Coordinating delivery of projects for promotion of company

    • Execution of products from design to manufacturing

    • Operate Carlson plotter cutter for PVC vinyl materials as well as Graphtec plotter for vinyl films

    • Trained to operate Miller Weldmaster T300 Extreme Flex seam welder, utilizing:

    - Hot wedge welding technology

    - Hot air welding technology

    • Travel to tradeshows to promote company and manufactured products

    • Quoting and estimating prices of custom products for clients using Excel Spreadsheets

  • Student at Kendall College of Art and Design
    Grand Rapids, United States of America
    August 2012 - December 2015

    Full-time Digital Media student, emphasis on digital illustration and 2d animation.

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