Wheel of Fortune Diamonds Deluxe was the first game I created as a Lead Artist at IGT. I worked closely with Producer and product team to develop a holistic art package in line with the WOF brand. We approached it in a sleek, sexy way with all the gold and black, allowing the colorful wheel and elegant diamonds (persistent pot), and variety of symbols to be the focal point for the player. This was a really fun first Lead project and enjoyed having an opportunity to get into Unity and create some dynamic FX and particle systems.
I concepted and developed the art package for Wheel of Fortune Diamonds Deluxe, worked closely with my TA to achieve rich and dynamic realtime FX, and art directed the second basegame title: Honeymoon, where I worked closely with another artist in establishing a cohesive symbol set, unique color palette, and logo design.
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